Playwright文档 - Mouse(鼠标)
class: Mouse
- since: v1.8
The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.
Every page
object has its own Mouse, accessible with [property: Page.mouse
].
1// Using ‘page.mouse’ to trace a 100x100 square. 2await page.mouse.move(0, 0); 3await page.mouse.down(); 4await page.mouse.move(0, 100); 5await page.mouse.move(100, 100); 6await page.mouse.move(100, 0); 7await page.mouse.move(0, 0); 8await page.mouse.up(); 9
1// Using ‘page.mouse’ to trace a 100x100 square. 2page.mouse().move(0, 0); 3page.mouse().down(); 4page.mouse().move(0, 100); 5page.mouse().move(100, 100); 6page.mouse().move(100, 0); 7page.mouse().move(0, 0); 8page.mouse().up(); 9
1# using ‘page.mouse’ to trace a 100x100 square. 2await page.mouse.move(0, 0) 3await page.mouse.down() 4await page.mouse.move(0, 100) 5await page.mouse.move(100, 100) 6await page.mouse.move(100, 0) 7await page.mouse.move(0, 0) 8await page.mouse.up() 9
1# using ‘page.mouse’ to trace a 100x100 square. 2page.mouse.move(0, 0) 3page.mouse.down() 4page.mouse.move(0, 100) 5page.mouse.move(100, 100) 6page.mouse.move(100, 0) 7page.mouse.move(0, 0) 8page.mouse.up() 9
1await Page.Mouse.MoveAsync(0, 0); 2await Page.Mouse.DownAsync(); 3await Page.Mouse.MoveAsync(0, 100); 4await Page.Mouse.MoveAsync(100, 100); 5await Page.Mouse.MoveAsync(100, 0); 6await Page.Mouse.MoveAsync(0, 0); 7await Page.Mouse.UpAsync(); 8
async method: Mouse.click
- since: v1.8
Shortcut for [method: Mouse.move
], [method: Mouse.down
], [method: Mouse.up
].
param: Mouse.click.x
- since: v1.8
x
<[float]>
param: Mouse.click.y
- since: v1.8
y
<[float]>
option: Mouse.click.button = %%-input-button-%%
- since: v1.8
option: Mouse.click.clickCount = %%-input-click-count-%%
- since: v1.8
option: Mouse.click.delay = %%-input-down-up-delay-%%
- since: v1.8
async method: Mouse.dblclick
- since: v1.8
- langs:
- alias-csharp: DblClickAsync
Shortcut for [method: Mouse.move
], [method: Mouse.down
], [method: Mouse.up
], [method: Mouse.down
] and
[method: Mouse.up
].
param: Mouse.dblclick.x
- since: v1.8
x
<[float]>
param: Mouse.dblclick.y
- since: v1.8
y
<[float]>
option: Mouse.dblclick.button = %%-input-button-%%
- since: v1.8
option: Mouse.dblclick.delay = %%-input-down-up-delay-%%
- since: v1.8
async method: Mouse.down
- since: v1.8
Dispatches a mousedown
event.
option: Mouse.down.button = %%-input-button-%%
- since: v1.8
option: Mouse.down.clickCount = %%-input-click-count-%%
- since: v1.8
async method: Mouse.move
- since: v1.8
Dispatches a mousemove
event.
param: Mouse.move.x
- since: v1.8
x
<[float]>
param: Mouse.move.y
- since: v1.8
y
<[float]>
option: Mouse.move.steps
- since: v1.8
steps
<[int]>
Defaults to 1. Sends intermediate mousemove
events.
async method: Mouse.up
- since: v1.8
Dispatches a mouseup
event.
option: Mouse.up.button = %%-input-button-%%
- since: v1.8
option: Mouse.up.clickCount = %%-input-click-count-%%
- since: v1.8
async method: Mouse.wheel
- since: v1.15
Dispatches a wheel
event.
:::note Wheel events may cause scrolling if they are not handled, and this method does not wait for the scrolling to finish before returning. :::
param: Mouse.wheel.deltaX
- since: v1.15
deltaX
<[float]>
Pixels to scroll horizontally.
param: Mouse.wheel.deltaY
- since: v1.15
deltaY
<[float]>
Pixels to scroll vertically.